UX Lead with a passion for all things UX, IA, Product Design, and Music
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VR Storytelling & UX

The following hackathon project at Lavalab in Amsterdam resulted in an invitation to present our work at EYE Film Institute. It also allowed me to experiment in how to visualize and plan a VR project - elements including interaction, story telling, and binaural sound.

    This VR experience allows you to enter the minds of your fellow ferry passengers and experience their reality. See some of the UX documentation below and learn more about the hackathon and prototype  here .

 

This VR experience allows you to enter the minds of your fellow ferry passengers and experience their reality. See some of the UX documentation below and learn more about the hackathon and prototype here.

Defining storyboard, binaural sound placement, interaction cues, and comfortable placement of elements in VR

Defining storyboard, binaural sound placement, interaction cues, and comfortable placement of elements in VR

Storyarc, characters, and script planning

Storyarc, characters, and script planning

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Presenting at EYE Film Institute in Amsterdam

Presenting at EYE Film Institute in Amsterdam

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Field recording on the IJ

Field recording on the IJ

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Presenting our hackathon project at Lavalab

Presenting our hackathon project at Lavalab

Team: Holly (UX & Sound), Klasien (Script & Sound), Tessa (Script), Ruud (Unity developer)