UX Lead with a passion for all things UX, IA, Product Design, and Music
layar.png

Stiktu: Layar's AR Graffiti App

5 years before Pokemon Go, we did a lot of interesting things with Augmented Reality and Image Recognition at Layar.

With Stiktu, the user was allowed to post graffiti on an item or in a location and using image recognition and gps we can allow it to be discoverable later.

icons.png

Remix the real world with Stiktu

This was our promo video in 2012. See also, this video which shows the interaction and flow more closely.

 Mapping the user flow for capturing, rendering, and recognizing and image, as well as drawing and placing a graffiti element on that image.

Mapping the user flow for capturing, rendering, and recognizing and image, as well as drawing and placing a graffiti element on that image.

 Prototyping tools have come a long way in 5 years. While it was a valuable part of our design process, I created more wireframes for this project than I would typically do now.

Prototyping tools have come a long way in 5 years. While it was a valuable part of our design process, I created more wireframes for this project than I would typically do now.

  note: though not an employee at Mozilla at the time, I used the Mozilla dino to recall the Mozilla URL

note: though not an employee at Mozilla at the time, I used the Mozilla dino to recall the Mozilla URL

Screen Shot 2016-07-25 at 4.16.14 PM.png
appscreens_flow.png
 We were a small and focused design team, working iteratively and quickly with a team of experienced AR engineers.

We were a small and focused design team, working iteratively and quickly with a team of experienced AR engineers.